How to Create a Flaming Uzi in DaVinci Resolve with Fusion, OBJ Files & Lighting Effects
- Lewis Brown
- 5 days ago
- 2 min read
Creating cinematic VFX in DaVinci Resolve has never been more accessible. In this tutorial, we’ll walk through how to design a flaming Uzi gun effect using Fusion, OBJ 3D models, and lighting techniques to bring your weapon to life. Whether you're working on a music video, short film, or YouTube project, this effect adds high-impact visual drama with realistic fire and lighting.
🎯 Why Use Fusion for This Effect?
DaVinci Resolve’s Fusion tab is a powerhouse for compositing and 3D VFX. Unlike traditional editors, Fusion allows node-based workflows—perfect for integrating 3D OBJ files, particle systems, and volumetric lighting. With Fusion, you can animate objects, simulate fire, and light scenes for maximum realism.
🛠️ What You’ll Need
DaVinci Resolve (Free or Studio)
A 3D model of an Uzi (OBJ format)
Flame or fire textures (video or image sequences)
A basic understanding of Fusion nodes
🚀 Step-by-Step: Create a Flaming Uzi in Fusion
Step 1: Import the Uzi OBJ File
Open the Fusion tab in DaVinci Resolve.
Use a Shape3D or Import 3D node to bring in your Uzi OBJ file.
Connect it to a Merge3D node for compositing.
Pro Tip: Use a Transform3D node to adjust the Uzi’s position, scale, and rotation for scene alignment.
Step 2: Add Realistic Lighting
Lighting sells the effect. Here's how:
Use a SpotLight or PointLight node.
Position it near the gun’s muzzle to simulate light from the flames.
Adjust intensity, falloff, and shadows for realism.
💡 Bonus: Add a second light behind the object for subtle rim lighting. This adds depth and
a professional look.
Step 3: Add Flame Effects
Use a FastNoise node or import a fire video texture.
Connect it to a ParticleEmitter to simulate flame bursts from the Uzi’s barrel.
Combine it using Merge3D to integrate with the scene.
Want more realism? Add:
Glow node for intensity
Blur or Soft Glow for natural light bleed
Lens Flare for dramatic highlights
Step 4: Animate the Fire
Use keyframes on the Emitter node to trigger fire when the gun "shoots."
Set random motion to simulate chaotic fire.
Animate muzzle flash using a Shape3D set to cone with an emissive material.
📌 Make sure your animation timing matches your footage (use sound cues or bullet count).
Step 5: Final Composite & Render
Pipe your 3D output into a Renderer3D node.
Merge the result with your live-action footage using a Merge node.
Color correct for consistency using the Color Corrector node.
Render the final output from the Deliver tab.
Flaming Uzi DaVinci Resolve tutorial
Fusion VFX tutorial gun fire
DaVinci Resolve OBJ import
3D weapon effects in Fusion
How to add flames in Fusion
Muzzle flash and lighting effects in DaVinci Resolve
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